Unravel the Mystery! [Hear Tell of Hauntings] Brings Haunting Survival Horror to PC in 2025




 

Step into 1897 Montana and uncover the dark secrets hidden in Race Manor


Hear Tell of Hauntings delivers thrilling horror, puzzles, and eerie storytelling in 1897 Montana coming soon to PC.


📖 Be sure to check out the official trailer as well:

📢 https://youtu.be/ANOkffN3Y1s




Table of Contents

Game Overview & Basic Info
Key Features That Stand Out
Storyline & Worldbuilding
Visual Style & Sound Design
Combat System & Gameplay
Pre-Order & Collector’s Editions
Final Thoughts & What to Expect




Game Overview & Basic Info

Hear Tell of Hauntings is an upcoming third-person survival horror adventure game developed by Two Stamp Studios and currently slated for release on PC. Though the release date is still unknown, early footage and official previews are already turning heads within the horror gaming community. Set in the year 1897, the game takes players deep into the forested region of Montana, where former outlaw Adelaide Clancy sets off on a desperate search for her missing friend. What unfolds is a chilling tale of ghostly apparitions, long-buried secrets, and eerie puzzles, all experienced through immersive survival gameplay.

This is a single-player only title, aiming to deliver a tightly woven story that blends environmental exploration with strategic puzzle-solving and tense encounters with supernatural threats. The game does not support Korean at launch and will be available entirely in English, including interface, voice acting, and subtitles.




Key Features That Stand Out

At a glance, Hear Tell of Hauntings presents itself as a familiar survival horror entry, but beneath the surface lies a uniquely atmospheric and narratively driven experience. One of its most distinctive features is the setting itself. Very few games explore the American frontier's twilight years in the late 19th century, and even fewer marry that setting with supernatural horror.

Another standout feature is the blend of period-accurate Western themes with classic gothic horror elements. You’re not playing as a scientist or detective you’re a gun-slinging former outlaw trudging through dark corridors of a manor that seems to whisper secrets. This genre fusion makes every environment feel unfamiliar and dangerous in a fresh way.

The gameplay also emphasizes environmental storytelling and puzzle interaction. Players are expected to carefully observe their surroundings, decode cryptic clues, and use logic to open new pathways through the haunted mansion. This isn’t just about survival it’s about unraveling a deeply rooted mystery piece by piece.




Storyline & Worldbuilding

Set in 1897, a time when the myth of the wild frontier was fading into history, the game drops you into the boots of Adelaide Clancy, a woman with a complicated past. Adelaide receives a mysterious invitation a wedding announcement for two people long thought to be dead. Her search for the missing local sheriff leads her to Race Manor, a once-grand estate now shrouded in shadow and silence.

What begins as a simple investigation quickly devolves into a descent into madness. Every room in the mansion is filled with echoes of tragedy. Former residents appear as spectral visions, revealing pieces of the puzzle. A layered narrative slowly reveals the manor’s tragic legacy, combining personal stories with dark folklore and possibly supernatural forces that bend the rules of life and death.

From the cryptic wedding invitation to the haunting voice in the library, the world of Hear Tell of Hauntings is one of secrets and sorrow. The lore is drip-fed through documents, ghostly interactions, and flashbacks, allowing players to reconstruct the truth at their own pace.




 Visual Style & Sound Design

The game’s visual presentation is defined by a gritty, painterly realism. Rather than lean into photorealistic graphics, Two Stamp Studios has opted for a stylized look that emphasizes atmosphere over detail. Lighting plays a critical role dim lanterns, flickering candles, and rays of sunlight cutting through dusty curtains build tension organically.

The interior of Race Manor is filled with era-appropriate props and architectural styles, from Victorian furniture to gas lamps and fading portraits. The decay and neglect feel real, further selling the idea that this place is haunted not just by ghosts, but by time itself.

Sound design is where the game truly excels. From the subtle creaking of floorboards under unseen weight to distant gunshots echoing through the trees, audio cues are central to the horror experience. The musical score combines sparse piano melodies with string tremolos and ambient tones, enhancing the dread without overpowering the gameplay.

Even small interactions like opening a rusty lock or reading a dusty journal are accompanied by tactile sounds that increase immersion. It’s a game best played with headphones, alone, and in the dark.




Combat System & Gameplay

Combat in Hear Tell of Hauntings is intentionally limited and tense. As Adelaide, you carry a revolver and perhaps a few survival tools, but you are not a soldier. Ammunition is scarce, enemies are rare but lethal, and brute force often leads to failure. This design choice encourages players to rely more on stealth, observation, and puzzle-solving than direct confrontation.

The game follows a third-person perspective, with over-the-shoulder camera control. Movement is deliberately weighty Adelaide’s footsteps feel grounded, and sprinting is limited. Exploration involves both interior and exterior environments, with clues hidden across various objects and texts. Players must unlock new areas by solving puzzles, locating keys, and interpreting symbolic language found throughout the manor.

Save points are spread out, and there’s no auto-save. This means risk management is key, further amplifying the tension. The game encourages methodical progress over speedrunning, rewarding patience and critical thinking.

Although there’s no RPG-style leveling, your mastery of the space knowing which doors are safe, which ghosts to avoid, and how to interpret the signs becomes the true progression system.




Pre-Order & Collector’s Editions

As of now, Hear Tell of Hauntings does not yet have an official release date or pre-order campaign. There has been no announcement regarding Deluxe or Collector’s Editions, and pricing information remains unconfirmed. However, given the buzz surrounding the teaser trailer and growing anticipation within the indie horror community, it is likely that more detailed launch information, including editions and bonuses, will be revealed soon.

For now, fans can wishlist the title on its upcoming Steam page (TBD) and follow the developer, Two Stamp Studios, through their social channels for updates.




Final Thoughts & What to Expect

Hear Tell of Hauntings may not have a release date yet, but it’s already shaping up to be one of the most atmospheric and narratively intriguing indie horror titles on the horizon. Its late 1800s setting, unique protagonist, and fusion of Western grit with gothic horror set it apart in a crowded genre. By focusing on story, mood, and puzzles rather than action-heavy combat, the game promises a thoughtful, eerie, and ultimately unforgettable experience.

It’s not just a horror game it’s a ghost story you live through.

So what excites you most about Hear Tell of Hauntings? The mystery? The setting? Or the survival horror mechanics? One thing’s for sure it’s a game that dares to whisper instead of scream.




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